Starcraft 2 - Terran Builds
Build 1
One thing you need to always keep in mind about Terran is that their economy is more complicated than the other races. You face a drop in mineral collection when you steal SCV's from your minerals to mine gas, and also when you need SCV's for building. To counter this Starcraft 2 introduces the MULE. It is an integral part of the Terran economy and I would recommend getting it as quickly as you can.
- +9 SCV
- Build Supply Depot (block ramp)
- +2 SCV (11 total)
- Build Barracks (block ramp)
- Build Supply Depot (block ramp)
- +3 SCV (14 total)
- Orbital Command as soon as your barracks finishes
- Refinery
- +2 SCV (16 total) for gas
- +2 Marines
- Build Barracks or Factory -> Airport
- Tech lab Barracks
- Call down mule and continue making SCVs
- Tech lab complete -> Mauraders and Marines
- Fusion Reactor to other barracks to make two marines at a time.
- Upgrade Concussion Shells and Stim Pack at the tech lab the better the edge you will have on your opponent.
- Standard terran setup: This initial build is enough to give you the edge either to strike fast or it will give you sufficient defense to quickly tech to siege tanks and air units.
- Simply for Marines and Mauraders it is not necessary to immediately get a second refinery but I would recommend you build one as soon as possible. Gas is hard to come by and you want to start collecting as much as possible as soon as possible.
Terran are the most well rounded race in terms of an early game strategy and countering opposing units. They're very hard to get intel on since they can block their ramp very quickly. That being said try to not to use the Comsat too often since the MULE is more important for mineral collection.
However against Protoss it is useful to scout for a Dark Shrine in order to prepare for Dark Templars.
Build 2
- 10 Depot
- 12 Barracks / nonstop scv pump / gas / orbital command immediate after barracks / 1 marine
- 16 2nd depot / Tech Lab on Barracks and pump marauders from 1 barracks
- Build 2nd barracks , Mule when Orbital command finishes. Reactor on 2nd barracks and pump 2 marine / 1 marauder nonstop
- Then factory -> starport / medivak or Siege Tank
- Expand with M&M&M (marine / marauder / medivac) or go for timing push once you have 2 Medivacs and the non-stop M&M pump.
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